My First Review

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In November I published my first adventure, The Coral Tower on DM’s Guild. When I wrote about it I say how excited I was and today I’m almost as excited as Reviews From R’lyeh reviewed it.

I’m in the process of working on my next adventure which we started playtesting this week (The Shrine of Yuantra) which is also for 5th Edition Dungeons and Dragons and was written for my Al-Qadim campaign. Unfortunately I never got to use it in that campaign but I’ve run it many times as a one shot and its always gone down well. This review definitely makes me eager to get it finished and out there.

The Coral Tower

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A new 5e D&D Al-Qadim Adventure

I’ve been quite quiet on the blog for a while but in the last few months I the excuse that it’s been because I’ve been working hard on getting ready to publish my first adventure.

Long time readers may remember my post about using Dyson Logos awesome shattered tower map in my long running Al Qadim campaign. This year I was really excited when I found out that he’d added that map to his Commercial Maps list which allows me to release The Coral Tower of Naaman al-Raman provided I credit him properly. I’ve always loved Dyson’s maps and the image he drew of the Shattered Tower was what kicked off the entire idea for this adventure.

I have an amazing boardgame cafe called The Ludoquist local to me and the roleplaying community there have been amazingly supportive including amazing art and proof-reading. Dimitrios Skrimizeas in particular has done me a fabulous cover.

The adventure is for 5e D&D and should take two sessions to play for fifth level characters. It’s available from the DM’s Guild, I’d love to hear what you think.

Random Name Generators (Conan)

My Conan campaign is soon to be moving from Khoraja, Eastern Shem and Koth to Western Shem and Argos.  I’m hoping to run this as a sandbox rather than my normal more planned out style and therefore decided to update my Call of Cthulhu random name generator (created in Google Sheets) to work from those areas.

I’d be really interested in whether you found the files useful.

Argos

Argos Names Example

I loaded the generator with Italian names (probably far too modern but it should work).  There are over 400 male and 400 female names alongside over 170 surnames.  Hopefully I won’t run out any time soon.

You can find the file at Conan Names List (Argos).

Western Shem

Western Shem Names Example

For Western Shem I loaded the generator with Assyrian names.  This was more complex and probably less authentic but it’s hopefully a good start.  This time I’ve got nearly 190 male names, over 70 female names and around 170 surnames.

You can find the file at Conan Names List (Western Shem)

Random Name Generator (Call of Cthulhu)

Until recently I was running a Call of Cthulhu campaign set in London in the 1920s, I also enjoy running Victorian games set in London.  For this I created a random NPC name generator stocked with likely 1920s names (mostly British) using Google Sheets.  On loading the file it will generate 30 male and female names randomly.

London Names Example

There is also a tab which creates a family randomly as well (note I haven’t ironed out all the kinks for this yet).London Names Example (Families)

You can find the file at the link below.  Please feel free to make a copy of it and let me know if you find it useful.

1920s NPC Name Generator

Conan Combat Dice

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My online Conan campaign is still running and we’re having a lot of fun with it.  I’ve already shared the graphics I made up for the Momentum, Fortune and Doom tokens but I’ve also recently added macros for combat dice in my Roll20 setup.

The Graphics

For the dice I’m using a single axe for the 1 face.

CD 1 Damage

A crossed axe and sword for the 2 face.

CD 2 Damage

A blank white square for the 3 and 4 faces.

CD 3-4 Damage

Lastly a phoenix for the 5 and 6 faces.

CD 5-6 Damage

Roll20 Code

In Roll20 I’ve then added a Rollable Table for combat dice (I titled it CD to make writing macros really easy).  Tick the “Players can roll from this table” option and set up four options.

  1. Name 1 – Weight 1 and use the single axe picture.
  2. Name 2 – Weight 1 and use the sword and axe picture.
  3. Name Blank – Weight 2 and use the blank picture.
  4. Name 1 – Weight 2 and use the phoenix picture.

To roll a combat dice the syntax is then /Roll 1t[CD] where 1 is the number of dice and [CD] is the name of the rollable table.

Hope that helps and let me know if you find the graphics or the code useful.

Conan 2d20 Resources (Starships and Steel)

I started running my current Conan campaign using Modiphius’ excellent 2d20 system earlier in the summer (2017) and I’ve been really enjoying the system.  When I first started it I found the Starships&Steel YouTube channel really useful (especially his series of rules overview videos) and Keith who runs that channel has recently shared out some great resources for anyone who is interested.

You can find all the resources on his  Google Drive and I’d definitely recommend checking out the Traps of Doom document and the Minion sheet.

Conan Tokens

This year I started a Conan 2d20 Campaign that I’m running online (you can find the YouTube playlist here).  The 2d20 system requires three types of tokens and I’m using decks in Roll20 to track these.  I thought people may be interested in the graphics that I created for these (I think the Doom token is my favourite), I’d love to hear if anyone ends up using them.

Momentum Token

Conan Momentum Token

Fortune Token

Conan Fortune Token

Doom Token

Conan Doom Token

The Coral Tower Of Naaman al-Raman

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My Arabian Nights inspired Dungeons and Dragons game is still running and I found myself a few weeks ago needing somewhere to send the players to look for a certain item.  I’d already mentioned that the caravan route they were on crossed the Sakina River at the villiage of Talv and made its way up the east bank so as to stay away from a sorcerer’s tower of evil reputation so therefore I went looking for a wizard’s tower.  Dyson’s maps are always amazing and his site was my first stop yielding up just what I was looking for.

The Tower Of Naaman al-Lazan

Dyson’s  awesome Shattered Tower has now become the Coral Tower of Naaman al-Raman, restocked and reskined for an Arabian Nights feel.  Now a tower of this magnitude needs a good story behind it and therefore I give you

The Legend of Naaman al-Raman
and the
Genie Prince Khedive Murrah Abu Zobaah

Naaman was an elven sorcerer of great reknown.  Magic of all varieties was his obsession, not willing to rely on genies alone but also not willing to ignore their wisdom and skill he bridged the domains of Sha’ir and Sorcerer.  Naaman even dedicated himself for several years to the worship of Zann The Learned exploring the divine mysteries of his clerics.  His long life allowed him to extend his studies beyond those of shorter lived races and deepen his understanding and skill.

As the years lengthened his studies moved more and more towards the realm of flame.  He was not only a powerful elemental sorcerer but also often seen with an Efreeti companion who bound himself to Naaman.  It was even rumoured that he frequently visited the City Of Brass on the elemental plane of fire and the court of Marrake al-Sidan al-Harig ben Lazan, ruler of the Efreeti.

Unknown to most of the genie race Naaman worked at creating a devastatingly strong genie prison known as “The Liquid Heart”.  Some say that the Efreeti helped him to construct it, knowing who his target was, but it is almost certain that some of them knew of its construction and did not move to stop Naaman’s work.  Nobody is sure how Naaman arranged a meeting with Murrah Abu Zobaah, esteemed Khedive of the Great Padisha of the Marid, Kalbari al-Durrat al-Amwaj ibn Jari, Pearl of the Sea but somehow he managed it.  Somehow Naaman also tricked Murrah into lowering his guard and ensnared this mighty Maharaja of the oceans within The Liquid Heart.

When the court of the Citadel of Ten Thousand pearls discovered the fate of the Khedive they wept and raged.  For any genie noble to be enslaved by a mortal is grievous but for such a noble marid to be subjugated thus was unheard of and all understood that action had to be taken.  Yet the Padisha Kalbari was counselled to caution by her vizier wary of open hostilities breaking out between The Citadel of Ten Thousand Pearls and The City of Brass.  While the genie races keep their own counsel and the political machinations of their courts are deliberately veiled from the eyes of mortals there are rumours that an unnamed faction of Efreeti seeking war between the realms of fire and water were working the situation towards just such means.  Through the Padisha’s patience and care peace was maintained between the nations but the delay that diplomacy caused was the downfall of poor Murrah Abu Zobaah.

Long had Naaman worked on the prison of Murrah and his plan was not some careless fancy.  With such a noble and powerful captive ensnared Naaman bent all his skill and power into one single project.  Binding powerful sorcery with rituals dedicated to Zann The Learned the enslaved Murrah found his power tied to the creation and protection of a great coral tower in the foothills of the Furrowed Mountains.  Naaman perverted the normal bindings by which geniekind are enslaved by mortals, binding Murrah to him until the tower should fall while also linking the noble marid’s very essence to the tower.

When the forces of Padisha Kalbari were free from concerns that rash action would start a war with The City of Brass they arrived at the Furrowed Mountains to find that the enchantments protecting the coral tower were such that they could not even approach within a mile of it.  Indeed not even the Efreeti, whom it is rumoured were involved with the building of The Liquid Heart, found that they could not approach the tower unless summoned by Naaman in such a way that they were powerless to take action against him.  The court of The City of Ten Thousand Pearls used its influence among the mortals to try to recover The Liquid Heart and free Murrah from his slavery but Naaman’s power was too much for those who set out to assail the tower.

Many are the stories of Naaman but while more than forty years have passed since he was last seen his assumed death is clouded in mystery.  His tower remains standing, the region around it shunned by mortals and immortals alike rumoured to be populated by the petrified remains of those who once sought to free Murrah from his captivity.

The players didn’t seem quite as pleased when they saw the tower as I was when I did.  I can’t imagine why 🙂

My D&D Campaign Creation For Kids

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Last school year I ran some Hero Kids games for my youngest son and some of his mates.  We used the Space Heroes set and it went really well.  We discussed it and they said they wanted to try 5th edition Dungeons and Dragons this school year so I’ve been designing a campaign for them.  I decided that I wanted to set it in Zakhara as I run an Al-Qadim campaign for adults and am really enjoying that world.  I’ve also bought a load of material which I need to justify to myself. There is a great version of the Zakhara map online.

With a game aimed at ten year olds I am aware that I need to give them a certain amount of structure and keep the action coming where with my adult Al-Qadim campaign things often happen at a far more leisurely pace.  The real advantage of running a campaign for kids is that I can blog about the process of creating the world and adventure without any of them reading it.

So this is what I’ve got so far, it’s rough and ready and it’s as much stuff that I need to get straight in my mind as it is written for someone else to read and use.  If I end up with something that I think is usable I might end up putting out a pdf but for the moment these are just my notes that I thought I’d share.

The greatest mosque in the whole of Zakhara to the goddess Selan the Beautiful Moon is not in great shining Huzuz where the Grand Caliph Khalil al-Assad al-Zahir holds court among the shimmering spires and golden domes.  Instead it is far to the South East on the Isle of Afyal (the Isle of the Elephant) that the Great Mosque of the Moon was built, nestling among the polished marble and gleaming carved hardwood buildings of that fabled island.

Long had the priests of Selan longed to own the legendary carving of the likeness of The Loregiver by the great sculptor Essafah ibn-Rashad al-Nulhat, carved at the behest of the first Grand Caliph at his ascension before the Golden Mosque had been built.  The carving though was kept by the priests of Zann The Learned at their mosque in Dihiliz.  As the priesthood of Zann cared for knowledge rather than beauty the priesthood of Selan could find nothing of significant value to trade and the statue’s legendary beauty remained seen only by those who did not appreciate it.

Immam Karim ibn-Zann was invited to visit the Mosque of Selan in Tajar (eastern most of the western Cities of the Pearl) by Immam Khadiga bint-Selan min-Tajar who advised Karim that she had information of an ancient secret library.  Khadiga hoped that the information that had been unearthed in a forgotten tome in Afyal would be worth trading for the sculpture (significantly increasing her status in Afyal into the bargain).

The party start the adventure in Tajar (the City of Trade) where they have signed on as caravan guards for a woman named Najiba.  Najiba runs large caravans regularly between Tajar and Magrib with goods bound to and from the Golden City of Huzuz.  The money isn’t bad but it isn’t good either and the inhabitants of Tajar are fabled for their shrewdness in business and in parting people from their coin.  While the route they take is generally trouble free nobody is going to get rich working for Najiba.

On this morning Najiba has agreed to take an Immam with the caravan (Karim) however he is late and several of the merchants are keen to get underway before the day gets too hot.  Najiba asks the party to stay behind with two other guards (Mahmood and Ahmed) to wait for the Immam and catch up with the caravan at the Jamal Oasis.  If the priest hasn’t shown up in two hours (nine in the morning) they’re to advise old Jafar, who minds the business while Najiba is away, and catch up with the caravan.

Karim has concluded his business with Khadiga but she has kept him waiting this morning and thus he arrives at around eight forty-five, quarter of an hour before the deadline.  While the opportunity to relax a little early in the morning was pleasant by the time the guards escort Karim, riding a camel bedecked in beautifully colourful riding gear and towing a mule, from the city gates the temperature, as well as the sun, has risen.

Although the group have been in the desert many times with caravans, being out with such a small group feels unnatural.  As the fields outside Tajar and its valley drop back out of site and the landscape becomes sandy rock all seems eerily quiet.  The footsteps of the guards and the animals are muffled by the sand and little lives out here between the city and the mountains.

The caravan route climbs the foothills of the local mountain range becoming ever more stony before it turns to the northeast running along the face of some steep cliffs toward the pass through the mountains to the Jamal Oasis.  It will take several hours to reach the start of the pass.

With a Sense Motive check (DC10) characters will realise that Karim seems very pleased with himself and they find that while not talkative he’s far more open to conversation than they would expect him to be normally.

Around an hour after the route turns alongside the cliffs the party will spot (DC12 Perception check) movement alongside the cliffs both in front and behind them.  Not long after this three large scorpions (each the size of a medium sized dog) come scuttling out from the cliffs, one in front and two behind.  They do not advance too fast, testing the way (no surprise round).  Twenty feet to the group’s right the edge of an escarpment drops steeply away leaving the group with nowhere to go.

Initially Karim will not aid the party as he is busy trying to control the camel and the mule who are spooked by the scorpions.

Large Scorpion

Small Beast, Unaligned

AC 13 (Natural Armour)

HP 12 (2d10+2)

Speed 20ft

STR     DEX     CON     INT     WIS     CHA

11(0)   13(+1)  13(+1)  1(-5)   9(-1)   3(-4)

Senses: Blindsight 20’, Passive Perception 12

Languages: —

Challenge: ½? (50XP)

Actions

Multiattack: 3 attacks per round, two claws and one sting, one creature only

Claw: +2 Melee, reach 5’, target one creature only – Hit 2 (1d4) bludgeoning

Sting: +2 Melee, reach 5, target one creature only – Hit 3 (1d6) piercing and poison.

        Poison – DC10 Con save or shaken for 1 round

In the mountain pass, nearly to the northern side, the party are attacked by several gnoll bandits.  They have been left behind to keep watch but decide to attack due to the size of this group (six guards on foot leading a camel and an old man).  Their pack had been keeping watch for Najiba’s caravan and is now heading to the east waiting to ambush the caravan on the next day when they have left the Jamal Oasis (and the protection of the Fajirik Military Camp nearby).  They throw javelins as Mahmood and Ahmed (Mahmood and Ahmed are not expected to survive, at least they’re unlikely to be combatants after the first round or two) before swooping down on the group.

Karim is not a fighter but he calls on Zann to protect his guards casting Aid, Bless and several other spells.  The gnolls boast laughingly that the guards aren’t missing out on much life as by tomorrow evening they’d be slaves to their tribe anyway.

Once the gnolls have been defeated the group will make it to the Oasis and Karim (if the party haven’t already suggested it) will suggest to Najiba that she sends to the Fajirik Military Camp and get reinforcements to defeat the gnoll bandits.

Karim is impressed with the party and (possibly charitably) is convinced that the party have saved his life, saved the caravan and are just the people he is looking for.  He has already agreed with Khadiga that if the information about the ancient library is accurate Immam Al-Murib Mutamin Wasat at the Mosque of Zann in Dihliz will deliver the sculpture to Afyal.  He now needs a group who can follow the instructions he has and verify that the library exists.  He’s convinced that the party are just the people for the job.

Karim takes the party to Huzuz and arranges a sea voyage for them to Dihliz where Al-Murib will outfit them.  From Dihliz the party will head out in search of the Shrine of Yuantra, buried beneath the ancient ruins of Djadoth where the unenlightened heathen Kadari ruled a thousand years ago.  They will need to head up the Abda River, through the Grey Jungle to the al-Sayaj Mountains without allowing the residents of Mahabba to find out what they go in search of and for whom.

If they return to Al-Murib with confirmation that the library exists intact (especially if they return with a legendary tome bound in the skin of medusa hair) then they will most likely lead a full expedition of clerics to catalogue and pack the wonders discovered.  Then who knows what wonders these books will hint at and what treasures the party will be sent in search of.

Hollow Earth Expedition – The Sands Of Time

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I’ve been promising myself that I’d play in some online games that weren’t with people I know in real life for a while. I don’t often get to play so I’m the idea of jumping into an online game was a bit scary but when The Rogue DM said she was looking to run a Hollow Earth Expedition one shot I decided that the time was right and went for it.

The game took place the night after Liam (who plays in both my Al Qadim and Woodshed Poets campaigns) finished a HEX adventure for our Monday night group and he decided to join the game too.

Jenny ran a great game and getting to play with Alex and Frank was a real bonus too. It was a lot less scary than I was expecting and I’m definitely thinking about running a D&D one shot online soon. Anyway for those who are interested the video is below.